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90 views 5 upvotes Made by BlackwatchAgent 1 year ago in MS_memer_group
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0 ups, 1y
What the hell is that on my radar?

Is that? Oh- It’s a SU-57. I mistaken you for being a bomber, since you’re so go***mn huge for a stealth fighter. You really think you’re able to hide from radar flying around in that city block of an aircraft.

You wanna know what the 57 means? It’s the area code given to it because it’s a f**king giant. You’re so go***mn big that you make the F-22 Raptor look like a Honda Civic next to an F-250 Super Duty on a lift kit.

Oh it’s a 5th gen. fighter like in the Tom Cruise movie? Wow that’s really cool, like that matters when an AIM-120 is rapidly approaching to your exact position, pull that one dumbass move from the movie, you may dodge one missile with that, but you can’t dodge this 20mm going straight into your cockpit.

Tell your airbase to send more 57s to your position… oh wait- that’s right, there are only 21 of you in the world, and they can’t risk sending more 57s out because you’re so go***mn expensive. Meaning you’re all alone. No allies, no friends, and most of all no bitches.

It took you 10 years to get from first flight in 2010 to being in the Russian Air Force in 2020, and even then you haven’t seen shit. The Raptor did it in 8 years, and it’s introduction was back in 2005. You’re already outdated, and should move on with your pathetic existence.

The only way for you to truly be a stealth fighter is to not exist at all. Go back to your hangar, and stay on the ground so that way I can’t see you, and then you can do what you were built for…
[deleted]
0 ups, 1y
Iceu lore
[deleted]
0 ups, 1y
LMAOOO
0 ups, 1y
The Hog Rider is a Rare card that is unlocked from the Builder's Workshop (Arena 5). He is a quick, building-targeting melee troop with moderately high hitpoints and damage, and able to jump over the river. He appears as a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy
When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage.
When countering the Hog Rider, using buildings would be your best bet. But be wary, as the offender will usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can also help due to the Hog Rider's usual support cards not countering them.
On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter.
Using The Log to predict a Skeleton Army or even a Tombstone will let your Hog Rider keep most of his hitpoints and your opponent may not answer in time, letting your Hog Rider connect to the Tower.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the attacker should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, as the Mini P.E.K.K.A cannot handle swarms. They are also unable to target air troops, so the Minion Horde can stop this easily.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shot
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U-60 is currently the fourth and final entity to roam Section U and assumes the role of a runner-type entity like most of its predecessors. It is the successor to another runner-type entity, that being U-55, and it currently doesn't have any successor(s).

It marks its debut at room U-060 — hence its name — and will begin its moving sequence by idling by the metal doors of the section. After a few seconds, it will traverse through the rooms while emitting low, distorted static-like sounds that stir like A-60. When reaching its destination at the latest room, it will remain idle at the center of the room in an identical manner to the latter before despawning. In some cases, when the entity reaches the latest room, it will still idle at the center of the room, but it will then suddenly depart from the room and will begin backtracking for a moment. After backtracking through a few rooms, it will gain a much quicker speed, then rush back towards the last room to despawn via contact with the latest unopened door.

After the player's initial encounter with the entity, they simply have to use everything they've learned about the previous entities (U-10, U-40 & U-55) and evade them to try to get as far as they can into the section.

If the player is unable to locate any nearby hiding spots in time, U-60 will instantly kill the player upon making contact with it, bringing them back to the lobby, leaving them to progress back towards where they left off if they desire to, as the entity will not penalize the player in some way like some of its predecessors once did (U-10 would've kicked the player from the game, U-40 would've brought the player to Interminable Rooms' banland.)

During the Section U Hoax, the section and the two previously mentioned entities were showcased, though U-55 (made a brief appearance on the computer at the section's lobby) and U-60 weren't shown, therefore it is unknown if they were included in the hoax (though it is likely since they're included in the Section U Hoax Recreation, which was made by one of the hoax's creators).

As of now, and likely from now on, U-60 remains as the final entity to roam the section, thus making it another entity players must be on the look out for when traversing further into the section. Unlike its predecessors, it makes quite infrequent appearances, though it makes up for this by switching between its two mechanics. It can be seen as a moderately difficult entity for this, though it can easily be avoided.
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