E-200, also referred to by the nickname 'The False Memories' is currently the seventh and final entity to roam Section E for now and is also the second doppelgänger-type entity of the section, appearing 140 rooms ahead of the first one, E-60. It was one of the first three entities to roam the section along with the aforementioned entity and E-1 in a line-up identical to the original Rooms with the inclusion of the latter entity.[1] It is also another reverse-movement type entity similarly to E-144 and its Section A counterpart, A-200. This entity makes its debut upon the opening of room E-200, where a very loud elevator-like beep sound can be heard denoting its presence. It will be seen remaining stationary at the middle of the newly-opened room for three seconds before backtracking into the section — about 30 rooms — while emitting distorted sounds reminiscent of wind before playing its despawn cue, a very heavily edited and bass-boosted Macintosh Classic II Crash Chime. Though it is worth noting that this is a "prank" despawn cue and after playing said cue, it will start coming back while letting out new sounds, such being various quiet whispers that can be heard emitted by Noah. After reaching its destination, it will play the same despawn cue at a noticeably higher pitch where it will actually despawn. E-200 is also a decently rare entity, always appearing at room E-200 but it may not even make another appearance until rooms above E-300 which in turn makes it a fairly medium-to-survive entity and one players could worry about.
Despite its infrequent appearances, defending oneself against E-200 requires decent reaction time due to giving players less time to hide when compared to E-144, who gives the players 5 seconds to hide (2 seconds more than the former). It can also catch players off-guard because of this as its appearance can be extremely sudden it may cause the player to brought out of focus. Regardless, this entity is a fairly easy one to deal with, since it is also a bit slow and due to the fact it doesn't have a seeking mechanic like A-200 does if a player leaves their hiding spot. When compared to other reverse-movement entities (e.g. A-200, removed entity A-246, and E-144), E-200 is easier to deal with since it will not directly come back to the player for leaving their hiding spots during its after-pranked phase. Beginners may have some trouble dealing with the entity due to its stupefying nature, but it shouldn't be an issue later on as p