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link in comments | IGHT IM AM PRETTY SURE IM AM GOING TO GET A BAD GRADE ON MY ARGUMENT ESSAY JUST BECAUSE MY TEACHER MY TEACHER DOESN'T AGREE WITH IT. I WANT SOMEONE'S POV AND TELL ME OUT OF 4 WHAT YOU WOULD GIVE IT TO SHOW THAT MY ENGLISH TEACHER IS REAL PICKY AND BIASED. LINK IN COMMENTS. | image tagged in blank white template,middle school,stream,grades | made w/ Imgflip meme maker
193 views 12 upvotes Made by 2ndDegreeSunburned_Mudkip 1 year ago in Middle-School
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Do Violent Video Games Make Violent People?

“Literature is a luxury; fiction is a necessity”- G.K Chesterton. Fiction is needed as an example of how to avoid trouble. Video games are an example of this.
For context, violent video games have been around since 1976, yet they still thrive due to consumers buying more and more of video games over time. Violent video games have been on the market for several years. This has caused controversy over time, as people are seeing sights and visuals they have never seen before. Some people believe violent video games cause real life violence; however, evidence clearly proves that video games have never led to real life death or injury to another human being.

Primarily, Video game fantasy is most likely known by the consumer and they know what is real and what is fiction. When a person plays violent video games for the first time, they are typically at least a teen or a pre-teen. At this age, they know the difference between fantasy and reality. They know what to do and what not to do in public. They know what to say and what not to say. “Exposure to fantasy is important to kids. Pretending is more than play: it’s a major part of a child’s development. Fantasy not only develops creative thinking, it’s also a way for children to deal with situations and problems that concern them.” (Fisher-Price 7).This evidence clearly shows that children need fantasy to distinguish what is acceptable and what's not. Kids know it’s a game because they know it is not acceptable in real life. People often state that violence in the media makes children have violent tendencies and thoughts. But, for example, Harry Potter and Marvel movies, which contain similar amounts of violence, are never brought up on it which shows inequality. Kids know the difference between fantasy and reality in which violent video games don’t have a negative outcome.

Furthermore, Violent video games and competitive video games can cause aggression, not violence. Violent video games are known to cause aggression and irritableness due to their competitive nature and experts and parents say it can escalate into violence. “Because past studies have failed to equate the violent and nonviolent video games on competitiveness, difficulty, and pace of action simultaneously, researchers may have attributed too much of the variability in aggression to the violent content.” (Psychology of Violence 1). The evidence shown clearly states that researchers have n
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o clear evidence on how aggression from competitive video games can relate to violence. They always come back to violence due to their lack of true evidence from their research and tests. Due to the lack of true evidence, researchers often state that anger in competitive video games can cause real life violence which is, again, not supported.

Ultimately, violent video games can be a scapegoat for good and to decrease violence in the real world. The youth have played electronic games since the 1960’s, since then, juvenile crimes have decreased continuously due to violent video games being a scapegoat. “Total US sales of video game hardware and softw are increased 204% from 1994 to 2014 reaching 13.1 billion in 2014 while violent crimes decreased 37% and murders by juveniles acting alone fell 76% in that same time period.” (Procon 4). This evidence shows that violent video games can have positive effects in decreasing crimes when video game sales increase. This shows that since video games are a good scapegoat, teens will not likely do the same in real life. Violent video games decrease youth violence due to them being a scapegoat which makes violent video games fine for the public.

On the other hand of the spectrum,people believe school shootings happen due to violent video games. School shootings have happened since the 1700’s and video games are most often criticized for school shootings to happen. “While planning for the massacre, Harris said in his journal that the killing would be like ‘playing Doom’ and his shotgun was ‘straight out of the game’ and how it will be like LA riots, Duke Nukem and Doom mixed together.” (Procon 3). This evidence clearly shows that one of the Columbine school shooters, Eric Harris, has learned from violent video games and they influenced him to shoot up the school. Violent video games cause real life consequences and death.

While some evidence proves this claim, violent video games do not fully cause school shootings. Depression and bullying can mostly be the reason why violence happens but people don’t look into it fully. Violent video games can be a useful scapegoat for youth violence to decrease. The consumer knows what is fiction and what is reality most of the time and does not follow through it. So when someone blames video games for violence, tell them the real reason.
0 ups, 1y
Your essay is really good, in my English class we also wrote an essay and already turned them in, and the question was "Can real pets be replaced by robots?" I think that this was alot better than my essay though.
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um excuse me u died | SPELLING MISTAKE YOU FINALLY DONE WITH YOUR 800 WORD ESSAY | image tagged in undertaker | made w/ Imgflip meme maker
0 ups, 1y,
1 reply
I made a few alterations in a Google doc. If you don't like it that's fine. Also there were a few grammatical errors that i fixed as well:

Do Violent Video Games Make Violent People?

“Literature is a luxury; fiction is a necessity” - G.K Chesterton. Fiction is needed as an example of how to avoid trouble. Video games are an example of this.

For context, violent video games have been around since 1976, yet they still thrive due to consumers buying more and more of video games over time. Violent video games have been on the market for several years. This has caused controversy over time, as people are seeing sights and visuals they have never seen before. Contrary to the belief that violent video games cause real life violence, evidence clearly proves that video games have never led to real life death or injury to another human being. 

Primarily, Video game fantasy is most likely known by the consumer and they know what is real and what is fiction. When a person plays violent video games for the first time, they are typically at least a teen or a pre-teen. At this age, they know the difference between fantasy and reality. They know what to do and what not to do in public, as well as what to say and what not to say. Being exposed to fantasy is important for a child's development. Furthermore,
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1 reply
"[p]retending is more than play: it’s a major part of a child’s development. Fantasy not only develops creative thinking, it’s also a way for children to deal with situations and problems that concern them” (Fisher-Price 7).This evidence clearly shows that children need fantasy to distinguish what is acceptable and what's not. Kids know it’s a game because they know it is not acceptable in real life. People often state that violence in the media makes children have violent tendencies and thoughts; however,  Harry Potter and Marvel movies, which contain similar amounts of violence, are never brought up, which shows inequality. Kids know the difference between fantasy and reality, therefore violent video games don’t have a negative outcome.

Furthermore, violent video games and competitive video games can cause aggression, not violence. Violent video games are known to cause aggression and irritableness due to their competitive nature. Experts and parents say it can escalate into violence. Although previous studies "have failed to equate the violent and nonviolent video games on competitiveness, difficulty, and pace of action simultaneously, researchers may have attributed too much of the variability in aggression to the violent content" (Psychology of Violence 1). The evidence shown clearly states that researchers have no clear evidence on how aggression from competitive video games can relate to violence. They always come back to violence due to their lack of true evidence from their research and tests. Due to this lack of evidence, researchers often state that anger in competitive video games can cause real life violence which is not supported.

Ultimately, violent video games can be a scapegoat for good and to decrease violence in the real world. The younger generations have played electronic games since the 1960’s. Since then, juvenile crimes have decreased continuously due to violent video games being a scapegoat.  The total amount of video game sales in the US has "increased 204% from 1994 to 2014 reaching 13.1 billion in 2014 while violent crimes decreased 37% and murders by juveniles acting alone fell 76% in that same time period” (Procon 4). This evidence shows that violent video games can have positive effects in decreasing crimes when video game sales increase. Because video games are a good scapegoat, it's unlikely that teens and young adults will do the same in real life. Violent video games decrease youth violence due to them being a scapego
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1 reply
at, which makes violent video games fine for the public.

On the other hand, people believe school shootings happen due to violent video games. School shootings have happened since the 1700’s and video games are most often criticized for school shootings to happen. "While planning for the massacre, Harris said in his journal that the killing would be like ‘playing Doom’ and his shotgun was ‘straight out of the game’ and how it will be like LA riots, Duke Nukem and Doom mixed together” (Procon 3). This evidence clearly shows that one of the Columbine school shooters, Eric Harris, has learned from violent video games and they influenced him to shoot up the school. Violent video games cause real life consequences and death.

While some evidence proves this claim, violent video games do not fully cause school shootings. Depression and bullying can mostly be the reason why violence happens but people don’t look into it fully. Violent video games can be a useful scapegoat for youth violence to decrease. The consumer knows what is fiction and what is reality most of the time and does not follow through it. So when someone blames video games for violence, tell them the real reason behind it.
0 ups, 1y,
1 reply
Also the original deserves a 5. That was really well written. The only things I would remember for your future essays are the following:
- don't add a period at the end of an embedded quote:
•what not to do: "Quote." (Source).
•what to do instead: "Quote" (Source).

- don't make the quote the entire sentence
For example:
Instead of this: "Pretending is more than play..."
Use this: (start sentence with although, furthermore, however, instead, studies show that, etc. ), "[p]retending is more than play..."

- use square brackets [ ] and ... to edit quotes
If there is irrelevant information you'd like to remove from a quote, use "..."
If there is a word/phrase you'd like to change, use square brackets
• changing a word's tense: To young children, " [pretened] is more than play. "
• changing a capital to lowercase (or the other way around) : According to Fisher Price, "[p]retending is more than play. "
• changing a word/ phrase: “[t]wo years in prison and a two thousand dollars fine for every ball [he] took out” (I'm using this from one of my group essays)
• taking out a phrase that's irrelevant to the point you are trying to make (...): " It took the news reporter half a minute just to say “Ladies and gentlemen”. He gave up then Hazel said “... He should get a nice raise for trying so hard.” (part of the group essay)
0 ups, 1y,
1 reply
Dang ok you really went all out for this huh?
0 ups, 1y
... perhaps..

I mean- i didn't have anything better to do. Lol
0 ups, 1y,
1 reply
I will update you guys my grade when she sees it..
[deleted]
0 ups, 1y
I think it's honestly pretty good.
0 ups, 1y,
1 reply
you put my teacher twice on the meme
The essay is very nice tho :)
0 ups, 1y,
1 reply
It seems we have the same English teacher. Thank you tho.
0 ups, 1y,
1 reply
I probably dont go to the same school as you.
I am in gifted ELA at my school, and also accelerated math.
In ELA I am in 7th grade and have an essay an average of every 2 months.
Sucks.
[deleted]
0 ups, 1y,
1 reply
only every two months? I have one every month.
0 ups, 1y
Oof
[deleted]
0 ups, 1y,
1 reply
0 ups, 1y,
1 reply
it doesn’t let me in, your document is part of an organization apparently
0 ups, 1y
dang ill copy paste it here then.
0 ups, 1y
Good sentences. 3.5/4
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IGHT IM AM PRETTY SURE IM AM GOING TO GET A BAD GRADE ON MY ARGUMENT ESSAY JUST BECAUSE MY TEACHER MY TEACHER DOESN'T AGREE WITH IT. I WANT SOMEONE'S POV AND TELL ME OUT OF 4 WHAT YOU WOULD GIVE IT TO SHOW THAT MY ENGLISH TEACHER IS REAL PICKY AND BIASED. LINK IN COMMENTS.