Do Violent Video Games Make Violent People?
“Literature is a luxury; fiction is a necessity”- G.K Chesterton. Fiction is needed as an example of how to avoid trouble. Video games are an example of this.
For context, violent video games have been around since 1976, yet they still thrive due to consumers buying more and more of video games over time. Violent video games have been on the market for several years. This has caused controversy over time, as people are seeing sights and visuals they have never seen before. Some people believe violent video games cause real life violence; however, evidence clearly proves that video games have never led to real life death or injury to another human being.
Primarily, Video game fantasy is most likely known by the consumer and they know what is real and what is fiction. When a person plays violent video games for the first time, they are typically at least a teen or a pre-teen. At this age, they know the difference between fantasy and reality. They know what to do and what not to do in public. They know what to say and what not to say. “Exposure to fantasy is important to kids. Pretending is more than play: it’s a major part of a child’s development. Fantasy not only develops creative thinking, it’s also a way for children to deal with situations and problems that concern them.” (Fisher-Price 7).This evidence clearly shows that children need fantasy to distinguish what is acceptable and what's not. Kids know it’s a game because they know it is not acceptable in real life. People often state that violence in the media makes children have violent tendencies and thoughts. But, for example, Harry Potter and Marvel movies, which contain similar amounts of violence, are never brought up on it which shows inequality. Kids know the difference between fantasy and reality in which violent video games don’t have a negative outcome.
Furthermore, Violent video games and competitive video games can cause aggression, not violence. Violent video games are known to cause aggression and irritableness due to their competitive nature and experts and parents say it can escalate into violence. “Because past studies have failed to equate the violent and nonviolent video games on competitiveness, difficulty, and pace of action simultaneously, researchers may have attributed too much of the variability in aggression to the violent content.” (Psychology of Violence 1). The evidence shown clearly states that researchers have n