The lizards. The lizards come in a few different colors, each with their own mechanics. Green lizards are more durable than other lizards, having around twice as much health as a pink one. They're the only lizards that can't climb. They also have a charge attack. Pink lizards are, like, the base lizards. All of their stats are normal, except for their hearing, which is above average. Blue lizards are basically pink lizards but they can climb on walls. This includes the background. However, they can't fly. Also, they appear to have worse hearing than pink lizards. They have a short tongue that they can use to pull prey into their mouth, or pull weapons out of another creature's hands. White lizards are basically blue lizards but they have a longer tongue and can camouflage against the background. They rapidly change colors when hurt. There are also Salamanders, which are the only type of lizard to not have lizard in their name. They can climb poles, and they swim faster than every other lizard. They can also walk like other lizards. Yellow / Orange lizards have antennae that they use to communicate with each other, working together to corner and devour prey, using the terrain to their advantage. When the "leader" (the one with the longest antennae) is killed, they can't communicate anymore. Black lizards are blind, and are kind of similar to real-world moles. They usually live in dark areas, where sight isn't really needed due to the darkness. Cyan lizards are exclusive to the Hunter campaign, likely due to them dying out before the time of the Monk and the Survivor. They can expel a gas from their tail, allowing them to kind of dash around. If hit in the tail with a spear, all of the gas is expelled, causing them to fly around like a balloon in a cartoon. Red lizards are also exclusive to the Hunter campaign, being the most dangerous lizards of them all. They have the most health, are larger than all other lizards, move ~3x faster than a Slugcat on land, and can spit goop at prey to slow them down