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I made a dnd monster/trap (feel free to use it for any quests)

I made a dnd monster/trap (feel free to use it for any quests) | ANIMATED COINS OF SWARMING; ARMOUR CLASS: 2 EACH
HIT POINTS: 3 EACH
SPEED: 30FT; DAMAGE IMMUNITIES: POISON, PSYCHIC 
DAMAGE WEAKNESSES: FIRE; FALSE APPEARANCE: WHEN STATIONARY,  THE COINS ARE INDISTINGUISHABLE TO REGULAR COINS. SWARM: WHEN THE COINS ARE AWAKENED (FROM A SPELL, TRAP OR SOME COMMAND OR TRIGGER) THEY RISE INTO THE AIR AND FORM A SWARM SIMILAR TO MIDGES OR FLIES. WHILE IN THE SWARM, MULTIPLE COINS CAN BE HIT WITH ONE ATTACK BUT ANY CREATURE WITHIN 6FT IF THE SWARM WILL BE SWARMED AND TAKE 1D4 BLUDGEONING DAMAGE REPEATEDLY UNTIL THEY MOVE A SAFE DISTANCE AWAY OR CAST A PROTECTIVE SPELL. IF THE COINS ARE ENGAGED IN BATTLE, THE SWARM WILL DISPERSE AND A RANDOM PLAYER MUST SUCCEED IN A DEXTERITY SAVING THROW AT THE START OF EACH TURN OR TAKE 1D4 BLUDGEONING DAMAGE (THE INDIVIDUAL COINS WILL NOT HAVE TURNS) | made w/ Imgflip meme maker
315 views 3 upvotes Made by anonymous 2 years ago in dnd
5 Comments
0 ups, 2y,
1 reply
omg
will use in my campaign
[deleted]
0 ups, 2y,
1 reply
Thanks

There are some rules I forgot to mention tho

If you choose to attack the coins, you roll a d12 and whatever number is on the dice is how many coins die (for weaknesses and resistances add or subtract 1d6). After a coin is dead, it is broken and worth nothing (the dm can choose to remove this rule and reward the party with gold prices after the swarm is defeated). Once every coin in the swarm is dead (a swarm can have 20-300 coins) the swarm is defeated.
0 ups, 2y
ok
0 ups, 2y,
1 reply
So mimic children?
[deleted]
0 ups, 2y
Basically
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IMAGE DESCRIPTION:
ANIMATED COINS OF SWARMING; ARMOUR CLASS: 2 EACH HIT POINTS: 3 EACH SPEED: 30FT; DAMAGE IMMUNITIES: POISON, PSYCHIC DAMAGE WEAKNESSES: FIRE; FALSE APPEARANCE: WHEN STATIONARY, THE COINS ARE INDISTINGUISHABLE TO REGULAR COINS. SWARM: WHEN THE COINS ARE AWAKENED (FROM A SPELL, TRAP OR SOME COMMAND OR TRIGGER) THEY RISE INTO THE AIR AND FORM A SWARM SIMILAR TO MIDGES OR FLIES. WHILE IN THE SWARM, MULTIPLE COINS CAN BE HIT WITH ONE ATTACK BUT ANY CREATURE WITHIN 6FT IF THE SWARM WILL BE SWARMED AND TAKE 1D4 BLUDGEONING DAMAGE REPEATEDLY UNTIL THEY MOVE A SAFE DISTANCE AWAY OR CAST A PROTECTIVE SPELL. IF THE COINS ARE ENGAGED IN BATTLE, THE SWARM WILL DISPERSE AND A RANDOM PLAYER MUST SUCCEED IN A DEXTERITY SAVING THROW AT THE START OF EACH TURN OR TAKE 1D4 BLUDGEONING DAMAGE (THE INDIVIDUAL COINS WILL NOT HAVE TURNS)