stats:
-deals 3 damage on hit
-weapon damage is doubled for every 1/10 of HP away from 0 HP. at 1/10 HP you deal 19683 damage.
-healing yourself or any target removes the damage buff, and items contribute to this as well
special attack
-make a blood deal with daemons, cutting your HP by 1/20 every second. Create a temporary medium-ranged AOE effect around the player's physical form which deals Bleed and Fire status effect and constantly damages enemies exponentially inside this effect. Use special attack again to stop this. Healing automatically stops the effect. Has a cooldown of 7 seconds after ending