extends KinematicBody2D
var velocity = Vector2.ZERO
func _physics_process(delta):
if Input.is_action_pressed("ui_right"):
velocity.x = 4
elif Input.is_action_pressed("ui_left"):
velocity.x = -4
elif Input.is_action_pressed("ui_down"):
velocity.y = 4
elif Input.is_action_pressed("ui_up"):
velocity.y = -4
else:
velocity.x = 0
velocity.y = 0
move_and_collide(velocity)