Third Custom Video (named "Audreyhanamaru")
Graphics hardware: Hardware scrolling, priority control, super-impose, quad tilemap background layers, sprite flipping and zooming, collision detection, blitter, bit blit (with programmable manipulations), line-scrolling, line selection, line zoom, line draw, area fill, alpha blending, mask, window clipping, clipping path, super-impose, ray tracing.
Sprite/texture capabilities: Linked lists of sprites, double buffering, double-buffered framebuffer, flipping, zooming, hardware sprite-scaling, sprite rotation, jumping & clipping capabilities, advanced hot-spot positioning, System 24 sprite rendering system, vertical/horizontal/diagonal hardware scrolling, distortion, warping
×Bitmap planes: 1-4 layers: 300×256, , 512×512, 640×480, 800×600 or 1024×1024 resolution @ 1056, 4096, 65,536, 262,544 or 16.7 million colours on screen
Static tilemap plane: 2 (512×256 px fix layer)
BG tilemap planes
×BG plane resolutions: 256×256 (4 layers) or 512×512 (2 layers), up to 6 background planes
×BG chip/tile size: 8×8, 16×16 or 32×32
×Colours per BG layer: 265,536 (out of 16.7 colour palette)
×BG colours on screen: 345,525 (1 layer) or 16,7 (2 layers), out of 16,7 colour palette
×BG tiles on screen: 512 (16×16 tiles in 256×256 layers) to 4096 (8×8 tiles in 512×512 layer)
Maximum sprites on screen: 2410
×Sprite size: 4×4 to 1024×1024 px
×Colours per sprite: 512 colors per palette, selectable from 16.7 million colors
×Sprite colors on screen: 4096 (out of 65,536 color palette)
×Sprite tile size: 8×8, 16×16 or 32×32
×Sprite tile count: 512 (32×32) to 1024 (16×16) on screen, 2048 (16×16) to 4096 (8×8) in VRAM
• Octa-axis 2D rotation
• 8 backgrounds
• 8 vertical blank interrupts
• 16 horizontal blank interrupts
• NBG: 16–16,777,216 colors, tilemap (1024×1024 to 2048×2048) or bitmap (512×256 to 1024×512), column/row/line/pixel scrolling, scaling
VRAM: 3.75MB
It has seven graphical layers.