[You think it's best to look around the room and get some supplies.]
[The room isn't exactly empty, but it doesn't have much stuff in it either. Scavenging will take a bit. There are a few spots in the room that look like their worth checking out.]
Choices:
1: Check the statue.
2: Check the holes in the walls.
3: Check inside the vases next to the loft bed.
4: Check the suspicious looking stone that looks a little out of place.
5: Check everywhere.
6: Just skip the scavenger hunt and go in the room, there's nothing in here worth checking...
1: Check the statue.
2: Check the holes in the walls.
3: Check inside the vases next to the loft bed.
4: Check the suspicious looking stone that looks a little out of place.
5: Check everywhere.
6: Just skip the scavenger hunt and go in the room, there's nothing in here worth checking...
1: Check the statue.
2: Check the holes in the walls.
3: Check inside the vases next to the loft bed.
4: Check the suspicious looking stone that looks a little out of place.
5: Check everywhere.
6: Just skip the scavenger hunt and go in the room, there's nothing in here worth checking...
[You decide to check the statue. You look around it and find that one of it's teeth are loose. You wiggle it out and see that's not a tooth, but a knife! Should come in handy.]
Choices:
1: Check the holes in the walls.
2: Check inside the vases next to the loft bed.
3: Check the suspicious looking stone that looks a little out of place.
4: Check everywhere else.
5: Just skip the scavenger hunt and go in the room.
[You take a small peek inside each of the little windows, which were surprisingly little storage spots that had pieces that looked like they fit together. You grabbed each of the 5 pieces and put them together, which came together in the shape of-]
"Doomguy?"
[A voice cuts through the silence, scaring the living shit out of you. After a few minutes, you heard nothing else.]
[Going back to the loft bed to check the vase, you notice something odd about it. The vase seemed to be some kind of puzzle, the kind where you had to twist it to get the pattern right. After about 20 minutes of screwing around with it, you finally managed to open it, popping out a necklace with a silver shield. There was a note tied to it that said: Nothing can harm you. Not even IT, as long as you're wearing this necklace.]
[You notice that one of the stones in front of you was a little off. You walkover to it and give it a gentle tug, finding it surprisingly light. You look inside and see that there's a small leather bag inside with weird gold markings, labeled EMERGENCY USE ONLY. You reach in and take it out, opening it. Inside were dozens upon dozens of gold rings. You had no clue what they were for, but you told yourself it's probably something I'll need later.]
[It's time to go into the room with the static noise.]
[You see that the room, oddly enough, looks exactly like your living room. Except, your living room never had an ominous red glow, let alone the cracked 75" - 85" flat screen. There are 2 more doors on either side of the replica of your living room.]
Choices:
1: Go to the door on the left.
2: Go to the door on the right.
3: Investigate the cracked TV.
[As you awake from your deep slumber, you hear a strange sound coming from a door that you strangely enough haven't noticed before. It sounded, almost static-y]
Choices:
1: Get up and investigate.
2: Stay put and wait.
3: Hide
[You decide it's best to hide . You look around the room. Just a wall, a small loft bed, and a statue of some kind of lion. Not a lot of great options.]
Choices:
1: Hide under the loft bed.
2: Hide against the wall.
3: Hide behind the statue.
[You decide it's best to hide under the loft bed.]
[As you duck under, making yourself as small as possible, the static sound coming from the door gets louder and louder, giving you one of the worst headaches you've ever had. Suddenly, a something like a lightbulb popping came from the room, and everything was quiet.]
Choices:
1: Get up and investigate.
2: Look around the room for supplies
3: Stay the f**k put.
[Whatever told you to stay put was smart as f**k. As soon as you let out a small sigh, the doors sung open with a >BANG<. You didn't get a good look, but whatever stepped out of that room was BIG. And... it seemed to be made of smoke? As it walked around, it seeped away into one of the small "windows" in the wall. And then, everything is quiet. Quiet except for the low hum of static, not as loud, coming from the room.]
Choices:
1: Look for supplies.
2: Investigate the new room.
3: Sit on the bed and think for a second.
[You stay with the bed for a little longer. After having a few minutes to think to yourself, you finally decide it's time to leave this place. It's safe to say that thing isn't coming back any time soon.]
[Still shouldn't push your luck...]
Choices:
1: Look for supplies.
2: Investigate the new room.
[As you awake from your deep slumber, you hear a strange sound coming from a door that you strangely enough haven't noticed before. It sounded, almost static-y]
Choices:
1: Get up and investigate.
2: Stay put and wait.
3: Hide
[As you awake from your deep slumber, you hear a strange sound coming from a door that you strangely enough haven't noticed before. It sounded, almost static-y]
Choices:
1: Get up and investigate.
2: Stay put and wait.
3: Hide
[As you awake from your deep slumber, you hear a strange sound coming from a door that you strangely enough haven't noticed before. It sounded, almost static-y]
Choices:
1: Get up and investigate.
2: Stay put and wait.
3: Hide
POV: This is the last thing you see before blacking out... and waking up in a different room. (A Sonic character, original or not, is recommended for this RP.)