now, this was generated by ai. it is to be a super car
here's what can be changed, sorted by order by the game, starting with fixtures:
interior
the grill
vents
hood scoops
window/sunroof (optional)
lip
spoiler
wing
any 3d parts (interior, optional)
fuel cap
door handle
mirrors (optional)
aerial
license plate(s) (optional)
badge/decal
wheel hubs
exhaust tips
Misc. fixtures
tow bars (optional)
cannot be changed:
headlight
taillight
indicators
body molding (body looks nice)
now for the engine, and what can be changed:
Block Material (Cast Iron, Aluminum, Aluminum Silicon alloy, Magnesium)
head and valves (pushrods, 2 valves/cylinder, Direct Acting Overhead Cam, 2v/cylinder, Overhead Cam (OHC), 2,3, 4 V/cylinder, Dual Overhead Cam (DOHC), 2, 4, 5 v/cylinder
Head material (Cast Iron, Aluminum, AlSi)
Crank (Cast iron [lowers max rpm], Forged Steel, Billet steel)
Connecting rods (Conrods) Cast [lowers max rpm[ Heavy duty cast [significantly lowers max rpm] Heavy duty Forged, Lightweight Forged, Lightweight Titanium)
Pistons (Cast [lowers max rpm, Adds +1 Octane to fuel] Heavy duty cast [significantly lowers max rpm, Adds +1 Octane to fuel] Forged, Hypereutectic Cast [lowers max rpm, Adds +1 Octane to fuel] Low Friction Cast[lowers max rpm Adds +1 Octane to fuel] Lightweight Forged)
Compression (6:1- 15:1 [14.1:1+ will make it knock {loss of power!}]
Cam Profile (0 to 100)
Springs and lifters (30 to 70)
Fuel System
MPEFI (good long term, but less power)
Direct Injection (bad long term, but more power)
Config
Single (efficient)
Twin (used in V-style engines, slightly less efficient)
Per Cylinder (all cylinders have own throttle)
Intake type
Std. Mid (used for city cars, not on race ones)
Pref. Mid and Pref. High (mostly used on super/hypers)
Race (used on track cars)
Ignition timing, 0 to 81
RPM limit, 2000 to 8100 RPM
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