LEVEL 1 IS A MASSIVE WAREHOUSE WITH CONCRETE FLOORS AND WALLS, EXPOSED REBAR, DIM FLUORESCENT LIGHTS PLACED ON THE WALLS AND A LOW-HANGING FOG. UNLIKE LEVEL 0, THIS LEVEL POSSESSES A CONSISTENT SUPPLY OF WATER AND ELECTRICITY, WHICH ALLOWS INDEFINITE HABITATION, IT IS ALSO FAR MORE EXPANSIVE, POSSESSING STAIRCASES, ELEVATORS, ISOLATED ROOMS, AND HALLWAYS.IF THE LIGHTS TURN OFF, IT IS STRONGLY ADVISED TO TRY AND NAVIGATE YOUR STEPS, TRY AND AVOID ANY STRANGE NOISES AND THEN FIND A ROOM, MAKE SURE TO BRING A LIGHT SOURCE WITH YOU.THERE ARE CRATES WITH VALUABLE RESOURCES THEY CAN HAVE WEAPONS FOOD WATER IT’S RANDOM EVERY TIME SO BE CAREFUL. ENTITY’S TYPICALLY LURK IN LEVEL 1, ESPECIALLY WHEN THE LIGHTS ARE OFF. KNOWN BEINGS ON LEVEL 1 INCLUDE DULLERS, ADULT FACELINGS, HOUNDS, SKIN-STEALERS, AND SCRATCHERS.LEVEL 1 ALSO HAS THE HUB. ENTRANCESLEVEL 1 HAS MANY ENTRANCES; OPENING ORDINARY DOORS IN MANY LEVELS HAS A SMALL CHANCE OF LEADING TO THE LEVEL.ONE IS ABLE TO ENTER THIS LEVEL BY NO CLIPPING IN LEVEL 0.NOCLIP IN LEVEL 1.5 TO ENTER THIS LEVEL.ONE CAN ENTER THIS LEVEL BY SWITCHING A LEVER GIVEN BY THE YOUNGING IN LEVEL 995.ONE CAN ALSO ENTER THIS LEVEL BY ENTERING THE CORRECT NUMBER ON THE NUMBER PAD IN LEVEL 1051. EXITS ,AN UNLOCKED DOOR MAY LEAD TO LEVEL 2,NOCLIPPING THROUGH WALLS THAT HAVE OUTLETS MAY LEAD TO EITHER LEVEL 229 OR LEVEL 188. RARELY, FALLING ASLEEP IN THIS LEVEL MAY LEAD ONE TO ONE OF THE BEDROOMS IN LEVEL 1950. FINDING AND INTERACTING WITH A BLACK DOLL MAY LEAD ONE TO LEVEL 7453. NOCLIPPING THROUGH THE OTHER SIDE OF THE WALLS WITHOUT FALLING TO THE VOID WILL LEAD TO LEVEL ½. BACKROOMS EXPLAINED (LEVEL 1)