here is why we suck; now that i have gotten your attention, Move triggers are triggers that move certain groups of objects around in a level. To use this the player will have to know how to group objects under a specific group.
Once the player has given the group of objects a group ID, they may open the "Edit Object" menu while the move trigger is selected. The player will get a Move X input, a Move Y input, 2 checkboxes labelled "Lock to player X/Y", an Easing option, a moving time, a target Group ID, and the touch-triggered and spawn-triggered checkboxes.
The Target Group ID controls which group of objects the player are currently going to be moving. Set the number equal to the number of the group that the player want to move. The player can then change the Move X and the Move Y to control the amount of movement the group will move.
Putting a 10 into the X will move the group 1 unit right.
Putting a 1 in the X will not move the group 1 unit right, but rather 1/10 of a unit.
If X is positive the group moves right.
If X is negative, the group will move left.
If Y is positive the group will move upwards, and if Y is negative, the group will move downwards.
The player can put a number in for both X and Y to make it move diagonally.
The slider allows movement from -100 to 100, but the actual range is -9999 to 99999, as the player can input 5-digit integers outside that range.
The "Lock to Player X/Y" checkboxes will ignore the number inputted above them and will instead move the group perfectly to any move the player makes. It will look like the object is moving at the same speed of the player, or is just not moving at all depending on how much of the level the player see. Applying two locking to player X's will make the objects move twice the speed of the player. If enough objects are in the group and are used correctly, it can make it seem like the player is moving backwards through the level.
The easing controls the distribution of movement across time. Some are easy to understand, such as “bounce”, but others are not as straightforward and if used creatively can achieve special effects (for example, the sine easing allows circular motion of objects).
The move time controls how long it will take to complete the movement. As soon as that much time has elapsed, the group will be at the target destination and will stop moving, unless there is another move trigger. Similar to colour triggers, the time range is from 0.00s to 10.00s and can be set for more than that manually.
Triggers and speed portals can only be moved vertically. Form portals' grids will not move with the portals, making it possible to make an offset of the grid.