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Big Brain Galaxy Gif

199 views 6 upvotes Made by Meme_Lord2.0 1 day ago in Geometry_Dash_
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Geometry Dash[a] is a 2013 side-scrolling rhythm platform video game developed by Swedish game developer Robert Topala and published by his company RobTop Games. It was released for iOS and Android in August 2013, Windows Phone in June 2014, and on Steam in December 2014. The player controls an icon and must navigate through levels while avoiding obstacles. Geometry Dash includes 26 developer-made levels: 22 are auto-scrolling, and 4 are platformer levels. It also includes a level editor, enabling players to design custom levels, share them online, and play levels created by other users.

Geometry Dash

Developer
Robert Topala
Publisher
RobTop Games
Designer
Robert Topala
Programmer
Robert Topala
Engine
Cocos2d-X
Platforms
iOS, Android, Windows Phone, PC
Release
iOS, Android
13 August 2013
Windows Phone
12 June 2014
PC
22 December 2014
Genres
Platform, rhythm
Mode
Single-player
Topala released his first game, Bounce Ball Thingy, on Newgrounds in June 2010. As he continued to develop games, he quit his civil engineering course to pursue his career as a game developer, releasing a handful of games prior to Geometry Dash such as Boomlings. He began development in early 2013, being inspired by other titles such as The Impossible Game and Super Meat Boy. He published Geometry Dash in August and it quickly gained popularity. Since its release, Geometry Dash has seen numerous updates that have added gameplay elements, levels, game modes, and other features.

Geometry Dash has received mostly positive reviews from critics, highlighting the large variety of music and colorful visuals, although the difficulty of the gameplay drew some criticism. The level creation feature and the user-made levels it has spawned have also been the subject of praise and has allowed Geometry Dash to gain a large and growing community.

A free version of the main game, Geometry Dash Lite, was released a month after the original. It removes certain levels, icons, access to the majority of user-generated content, and the level editor. Three spin-off games accompany the main series: Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero, featuring their own levels and music.
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Why doesn't doggie just play grief in practice mode? If he does that, he wont need to restart the level every time he dies