Yeah they need Lua for that
TornadoScript
-- Spawning
local Players = game:GetService("Players")
local ChosenOne = Players:WaitForChild("MyUser")
return ChosenOne
if ChosenOne == null then
script.Parent.SpawnPos.Value = math.random(mappos1, mappos2, mappos3, mappos4, mappos5)
elseif ChosenOne == "My User"
script.Parent.SpawnPos.Value = ChosenOne.Torso.Position
end
Now this has an error somewhere but this is an accurate representation